Employment

July 2022 - Present
Freelance VFX Artist London
Working as a freelance VFX artists across film, TV, commercials and digital art. Studios worked for include Glassworks, Jellyfish Pictures, Marshmallow Laser Feast, Coffee & TV and Time Based Arts.

Nov 2020 - June 2022
Marshmallow Laser Feast, London
Senior Technical Artist
Sitting between the creative and technical teams working on concept visualisation and development, Houdini to real time pipelines and 3D animation and look-dev for video installations.

Sept 2017 - Nov 2020
Glassworks Ltd., London
3D Artist
Working as a VFX generalist on adverts, music videos and TV using Houdini/Redshift, Nuke and developing pipeline tools in Python. Occasionally required to creatively direct projects and work as a VFX supervisor on set.

Dec 2018
Complete Fabrication
Freelance 3D Artist
Creating previs animations for the installation of Infinity Blue for Studio Swine at the Eden Project

March 2016
Thing Technologies, New York, Frankfurt
3D CG Artist
Freelance work translating 2D logo designs into 3D and producing animations, working closely with the client to retain initial themes and suggesting alternative versions.

Sept 2015 - June 2016
Bournemouth university
Peer Assisted Learning Leader
Working with first year animation students to facilitate learning, help them settle into university life and advise them on assignments they are given.

Education

2014-2017
BA Hons in Computer Visualisation and Animation (1st) - Bournemouth University, Bournemouth
A broad course where I was required to work on projects ranging from character design to C++ software development and mathematics.

Exhibitions

2019
Concrete Salon. Group exhibition at the Barbican Centre as part of the Young Visual Arts Group

Publications and Presentations

2018
Q. Corker-Marin, A. Pasko and V. Adzhiev, ”4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes,” in IEEE Computer Graphics and Applications, vol. 38, no. 3, pp. 131-139, 2018. doi:10.1109/MCG.2018.032421
2017
Q. Corker-Marin, A. Pasko and V. Adzhiev. 2017. Space-Time Cubification of Artistic Shapes. In Pro- ceedings of SIGGRAPH ’17 Posters, Los Angeles, CA, USA, July 30 - August 03, 2017, 3 pages. https://dl.acm.org/citation.cfm?doid=3102163.3102214

Awards

2017
ACM Student Research Competition, 2nd place in undergraduate category
Award sponsored by Microsoft Research and presented at SIGGRAPH ‘17
 
Bournemouth University Co-Creation Award
Presented by the Centre for Excellence in Learning, awarding funding for a proposed project
2014
Painter-Stainers’ Art Prize at Christs Hospital
Presented by the Worshipful Company of Painter-Stainers